The target gains temporary hit points equal to your spellcastingĪbility modifier, and is affected by half cover against effects targeting them until the start of your next turn. You quickly weave some of your own magic into a barrier around the target. Casting Time: 1 reaction, which you take when you or a creature within range are targeted by an attack or harmful effect.Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8). At 5th level, the melee attack deals an extra 1d8 force damage to the target on a hit, and the force damage to the secondary creatures increases to 1d8 + your spellcasting ability modifier. This spell's damage increases at certain levels. No other effects of this metamagic apply. If it is a ranged weapon, both the normal range and long range double instead. When you do so, the reach of your weapon increases by 5 feet for this casting if it is a melee weapon. You can use the distant spell metamagic on this spell, even though the range is self.they only need to make the first saving throw. On a hit, the effects of this spell apply to that creature as well, but creatures affected by both area effects are only affected by the first one, i.e. When you do so, make a second weapon attack on another creature within range of your weapon. You can use the twinned spell metamagic on this spell, even though the range is self and it affects multiple creatures.When you learn this spell you can substitute all mentions to force damage with one of the following: acid, cold, fire, lightning, poison, or thunder damage. On a failed save, the creatures take force damage equal to your spellcasting ability modifier. Every creature excluding you within 5 feet of the target must make a Dexterity saving throw. On a hit, the target suffers the weapon attack’s normal effects, and you can cause it to burst with power. If you used a focus to replace the weapon, make an unarmed strike. You imbue your magic into the weapon used in the spell’s casting and make an attack with it against one creature within range of the weapon. Is added to the AoE damage because it affects more targets than Green Flame Blade. Seeking and Empowered are intended to work, Seeking working on the melee attack rollĪnd Empowered working on both force damage and melee attack damage. Transmuted, empowered, and distant) and compatibility with ranged weapons. Mana Strike is designed with the explicit purpose to provide an alternative blade cantrip that fixes the regressions to the SCAGīlade cantrips while also providing slightly improved synergy with metamagic (specifically careful, heighten, twin, seeking, This spell's damage increases by 1d4 when you You may only cast either this spell or Mana Burst once per turn. Metamagic options used on this spell do not expend sorcery points. You can choose for it to instead deal acid, cold, fire, lightning, poison, or thunder damage On a hit, the target takes 1d4 force damage. You focus your internal magic to a point on your body before releasing it in a single ray.
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